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	<title>Comments on: Eden Rules Variants</title>
	<atom:link href="http://spiritsofeden.wordpress.com/spirits-of-eden-players-guide/eden-rules-variants/feed/" rel="self" type="application/rss+xml" />
	<link>http://spiritsofeden.wordpress.com</link>
	<description>A D&#38;D 4e Humor, Online Play And Original Campaign Setting Blog</description>
	<lastBuildDate>Sun, 27 Dec 2009 23:10:57 +0000</lastBuildDate>
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		<title>By: Karma, Fate and the Spirits of Eden &#171; The Spirits of Eden</title>
		<link>http://spiritsofeden.wordpress.com/spirits-of-eden-players-guide/eden-rules-variants/#comment-1388</link>
		<dc:creator>Karma, Fate and the Spirits of Eden &#171; The Spirits of Eden</dc:creator>
		<pubDate>Sun, 16 Aug 2009 20:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?page_id=913#comment-1388</guid>
		<description>[...] lust for looting bodies after every combat, could be punished with a taboo (see Eden&#8217;s variant rules). This is not a punishment on the level of meeting a Balrog on a bridge, or having rocks fall on [...]</description>
		<content:encoded><![CDATA[<p>[...] lust for looting bodies after every combat, could be punished with a taboo (see Eden&#8217;s variant rules). This is not a punishment on the level of meeting a Balrog on a bridge, or having rocks fall on [...]</p>
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		<title>By: Wyatt</title>
		<link>http://spiritsofeden.wordpress.com/spirits-of-eden-players-guide/eden-rules-variants/#comment-1119</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Sun, 05 Jul 2009 18:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?page_id=913#comment-1119</guid>
		<description>Injuries are actually a way to stave off death more than anything, just because the logistics of Ressurrection in Eden are something I ignore just because it&#039;s necessary for the game to function.

I rather don&#039;t like the Raise Dead ritual in Eden, the idea that with cash and little personal strength of your own, unlike a class feature or power you&#039;ve acquired, can bring you back to life, so I offer a way to make out alive, but one that has a suitable drawback. Dying in battle should still have some punishment. 

But I think with Injuries, it&#039;s an interesting punishment. I like the stories where a hero tangible, lasting wounds still manages to perform heroic deeds. A guy with a broken arm kicks another guy in the face for the win; a guy busted rib staggers around swinging his weapon regardless; and so on. Plus the ensuing connection between the caretaker (the person with the Heal skill) and the injured party during an extended rest is something I really like.

Also note that Eden characters are generally better and stronger than non-Eden counterparts.

Regardless, I made some changes to them, to remove most of the attack roll penalties. Instead, while you can hit, you&#039;ll be hitting for less damage. This means a character can still be effective using riders and such.</description>
		<content:encoded><![CDATA[<p>Injuries are actually a way to stave off death more than anything, just because the logistics of Ressurrection in Eden are something I ignore just because it&#8217;s necessary for the game to function.</p>
<p>I rather don&#8217;t like the Raise Dead ritual in Eden, the idea that with cash and little personal strength of your own, unlike a class feature or power you&#8217;ve acquired, can bring you back to life, so I offer a way to make out alive, but one that has a suitable drawback. Dying in battle should still have some punishment. </p>
<p>But I think with Injuries, it&#8217;s an interesting punishment. I like the stories where a hero tangible, lasting wounds still manages to perform heroic deeds. A guy with a broken arm kicks another guy in the face for the win; a guy busted rib staggers around swinging his weapon regardless; and so on. Plus the ensuing connection between the caretaker (the person with the Heal skill) and the injured party during an extended rest is something I really like.</p>
<p>Also note that Eden characters are generally better and stronger than non-Eden counterparts.</p>
<p>Regardless, I made some changes to them, to remove most of the attack roll penalties. Instead, while you can hit, you&#8217;ll be hitting for less damage. This means a character can still be effective using riders and such.</p>
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		<title>By: kaeosdad</title>
		<link>http://spiritsofeden.wordpress.com/spirits-of-eden-players-guide/eden-rules-variants/#comment-1118</link>
		<dc:creator>kaeosdad</dc:creator>
		<pubDate>Sun, 05 Jul 2009 09:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?page_id=913#comment-1118</guid>
		<description>good job! I like the new skill uses and the magic basic attack. Injuries looks brutal though.

taboos, are they like superstitions or beliefs? a Spirit of Edens alignment system maybe?</description>
		<content:encoded><![CDATA[<p>good job! I like the new skill uses and the magic basic attack. Injuries looks brutal though.</p>
<p>taboos, are they like superstitions or beliefs? a Spirit of Edens alignment system maybe?</p>
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