Naekara Grace [Naekara]
Benefit: Whenever you spend an action point to take an extra action, you can shift 2 squares before making that action.
Gliding Charge [Naekara]
Prerequisite(s): Dex 13
Benefit: You ignore difficult terrain when you charge.
Naekara Magic [Naekara]
Prerequisite(s): Dex 13
Benefit: You can exchange one of your Utility powers with the following power.
WIND SHIELD Naekara Feat Power
Your hip-wings clap forward and snap an opponent’s attack out of the way.
Encounter
Immediate Interrupt Personal
Trigger: You are attacked.
Effect: You have a +2 shield bonus to AC and Reflex defense.
Air Rider [Naekara]
Benefit: You gain a +2 bonus to flying speed and to Athletics checks.
Wind Missile [Naekara]
Prerequisite(s): Paragon Tier, Dex 15, Int 13
Benefit: You gain a +1 bonus to attack rolls with light thrown weapons and your attacks with light thrown weapons score critical hits on a roll of 18-20.
Proximity Sense [Naekara]
Prerequisite(s): Paragon Tier, Wis 11
Benefit: You have blindsense of 1 square. This improves to 2 squares if you are bloodied.
Regain Wings [Naekara]
Prerequisite(s): Epic Tier, Dex 15
Benefit: Your “Lift of the Winds” power becomes an At-Will power.
Windstorm Aura [Naekara]
Prerequisite(s): Epic Tier, Str 13, Dex 15
Benefit: Squares within your reach become difficult terrain. Creatures you successfully critical hit are slowed until the end of your next turn in addition to any other effects.
Biaur Glow [Biaur]
Benefit: Whenever you spend an action point to take an extra action, all creatures in a Close Burst 3 grant combat advantage to your allies until the start of your next turn.
Dark Forager [Biaur]
Prerequisite(s): Wis 13
Benefit: You gain Darkvision out to 6 squares.
Shard Trickery [Biaur]
Prerequisite(s): Int 13
Benefit: If you have combat advantage against an enemy, you can use your “Shard Emission” power as a minor action against that enemy.
Steel Subsumption [Biaur]
Benefit: You gain a +2 bonus to Thievery checks made to steal objects. You can replace one of your utility powers with the following power.
DEFLECT WEAPON Biaur Feat Power
Your opponent’s sword flies out of its hands when striking you.
Daily @ Arcane
Immediate Interrupt Personal
Trigger: You become the target of a weapon attack power.
Effect: You disarm your opponent of the weapon used in the triggering attack. It falls in any unoccupied square within 3 squares.
Sundering Skin [Biaur]
Prerequisite(s): Paragon Tier, Con 13
Benefit: If a creature scores a critical hit against you, it takes a -2 penalty to attack rolls for the duration of the encounter.
Undetectable [Biaur]
Prerequisite(s): Paragon Tier, Dex 13
Benefit: You gain a +2 bonus to Stealth checks and can re-roll stealth checks if you rolled 5 or less. You add +5 to DCs for skill checks made to track you or your allies and scrying rituals against you or any allies within 10 squares of you suffer a -5 penalty to their skill rolls.
Diamond Skin [Biaur]
Prerequisite(s): Paragon Tier, Con 15
Benefit: While wearing cloth armor or no armor, you gain a +1 bonus to AC. This bonus improves to +2 if you are bloodied.
Prismatic Shards [Biaur]
Prerequisite(s): Epic Tier
Benefit: If your “Shard Emission” power scores a critical hit, the target becomes stunned until the end of your next turn instead of dazed.
Ruayni Empowerment [Ruayni]
Benefit: Whenever you spend an action point to take an extra action, one ally you can see gains a +2 bonus to its next attack roll made before the end of its next turn.
Inner Spell [Ruayni]
Prerequisite(s): Any arcane or divine class.
Benefit: You gain a +2 bonus to damage rolls with Encounter powers with the Implement keyword.
Arcane Vigor [Ruayni]
Benefit: You gain bonus hit points equal to your Charisma or Constitution modifier, whichever is highest. Once per encounter, you can lose that many hit points to give an ally an equal amount of temporary hit points.
Magical Pact [Ruayni]
Prerequisite(s): Charisma 13
Benefit: Whenever an ally within 3 squares attacks with a penalty to attack rolls, you can reduce that penalty to 0 until the end of your next turn and take that penalty to all your attack rolls during your next turn.
Spell Resistance [Ruayni]
Prerequisite: Paragon Tier, Cha 15
Benefit: You have a +1 bonus to all defenses and to saving throws against attacks with the Fire, Cold, Electricity, Acid, Thunder and Force keywords.
Exalted Invocation [Ruayni]
Prerequisite(s): Paragon Tier, Cha 15
Benefit: You have a +2 bonus to Arcana. You can exchange one of your utility powers of level 10 or higher with the following Utility power.
ARCANE OVERFLOW Ruayni Feat Power
You tap the magic of your artifact shard and overflow with terrifying power.
Daily @ Arcane, Stance
Minor Action Close Burst 5
Target: You or one ally in burst.
Effect: Spend a healing surge without regaining any hit points. The target has a +2 power bonus to attack rolls, +5 power bonus to damage rolls and a +1 bonus to all defenses. The target can shift one square as a free action once per turn.
Esoteric Step [Ruayni]
Prerequisite(s): Epic Tier
Benefit: Whenever you shift, even with powers that would cause you to shift more than one square, you can choose to teleport half that distance (minimum 1) instead.
Nwako Agility [Nwako]
Benefit: Whenever you spend an action point to take an extra action, enemies cannot gain combat advantage against you until the end of your next turn.
Nwako Weapon Mastery [Nwako]
Prerequisite(s): Str or Dex 15, Wis 13
Benefit: Choose light blades, heavy blades, crossbows or polearms. You can reroll any damage die you with weapons from the chosen group if the result of that roll is 1. You gain a +2 racial bonus to damage rolls with the chosen weapon group.
Child of Smoke [Nwako]
Benefit: You gain a +2 bonus to Stealth checks. You can exchange one of your encounter attack powers of level 3 or higher with the following power.
BLINDING CLOUD Nwako Feat Power
You conjure a cloud of smoke around enemies that only you can see through.
Encounter @ Zone
Standard Action Area Burst 1 Within 5 Squares
Target: Each creature in burst
Attack: Strength + 2 vs Fortitude
Increase to Strength + 4 at 11th level and + 6 at 21st level.
Hit: The target is blinded until the end of your next turn.
Effect: The burst creates a zone of thick smoke until the end of your next turn. If you are in the zone, you have concealment.
Preemptive Concealment [Nwako]
Benefit: The first time you are bloodied in an encounter, you have concealment until the end of your next turn.
Active Aura [Nwako]
Prerequisite(s): Paragon Tier
Benefit: You have Resistance to Fire damage equal to 1/2 your level, and your “Flaming Aura” deals 5 extra fire damage.
First Blood [Nwako]
Prerequisite(s): Paragon Tier
Benefit: If you miss the first attack you make in an encounter, you can reroll that attack and add 1d6 to the new result. You use the new result even if it is lower.
Lone Hunter [Nwako]
Prerequisite(s): Epic Tier
Benefit: If no allies are within 5 squares of you, you have a +1 feat bonus to melee attack rolls and to all defenses.
Relish Death [Nwako]
Prerequisite(s): Epic Tier, Str 17
Benefit: When you first reduce an enemy to 0 hp, you can spend a healing surge and you have a +4 bonus to attack and damage rolls until the end of your next turn.
Nyoka Challenge [Nyoka]
Benefit: Whenever you spend an action point to take an extra action, all enemies in a close burst 2 have a -2 penalty to attack rolls until the end of your next turn.
Draconic Scales [Nyoka]
Benefit: You have Resistance 5 + your constitution modifier against a keyword depending on your draconic heritage:
Red – Fire
Black – Acid
Blue – Electricity
Green – Poison
White – Cold
Blood Hunter [Nyoka]
Benefit: You gain a +1 racial bonus to attack rolls against bloodied enemies.
Focused Breath [Nyoka]
Benefit: Your Breath Weapon uses d8s for damage instead of d6s.
Overpowering Draconic Aura [Nyoka]
Benefit: You can exchange one of your daily attack powers of level 5 or higher with the following daily attack power.
FRIGHTFUL PRESENCE Nyoka Feat Power
You force one opponent to cower ineffectively.
Daily @ Fear, Reliable
Minor Action Close Burst 5
Target: One enemy in burst you can see
Attack: Strength or Intelligence or Charisma + 2 vs Will
Increase to Strength or Intelligence or Charisma + 4 vs Will at 11th level and + 6 at 21st level.
Hit: The target is dazed (save ends).
This improves to stunned (save ends) at 21st level.
Aftereffect: The target has a -2 penalty to attack rolls against you and is marked (save ends).
Special: When you choose this power, choose Strength, Intelligence or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
Bloodfires [Nyoka]
Prerequisite(s): Paragon Tier
Benefit: You gain a +4 feat bonus to damage rolls with powers that have keywords depending on your draconic heritage:
Red – Fire
Black – Acid
Blue – Electricity
Green – Poison
White – Cold
Bloodied Breath [Nyoka]
Prerequisite(s): Epic Tier
Benefit: When you are first bloodied in an encounter, you can recover (if you already spent it) your Breath Weapon racial power and attack with it as an immediate reaction.
Simulant Morphing [Simulant]
Benefit: Whenever you spend an action point to gain an extra action, until the end of your next turn you gain a +2 power bonus to attack rolls and damage rolls.
Simulant Bodywarping [Simulant]
Benefit: You gain a +2 bonus to Endurance. In addition, you can exchange one of your utility powers for the following power.
WARP WEAKNESS Simulant Feat Power
Your internal organs shift out of the way of a deadly attack.
Encounter @ Healing
Immediate Reaction Personal
Trigger: Your opponent scores a critical hit against you.
Effect: The triggering attack’s damage is halved and you can spend a healing surge.
Simulant Needle Pods [Simulant]
Prerequisite(s): 13 Con
Benefit: Rather than sprout tentacles, you can choose instead to sprout a needle pod from a wrist, palm or from your knuckles. Needles can be used as a ranged weapon to a range of 5/10 and have the “load free” property, are of the Crossbow weapon group. They deal 1d8 damage and have a +3 proficiency bonus. You are proficient with your needle pods.
Heightened Senses [Simulant]
Prerequisite(s): Paragon Tier, Wis 15, Trained in Perception
Benefit: You gain Tremorsense out to 2 squares.
Extend Tentacles [Simulant]
Prerequisite(s): Paragon Tier, 13 Con
Benefit: Your Slashing Tentacles have the “Reach” property. In addition, their damage improves to 1d10.
Simulant Adaptation [Simulant]
Prerequisite(s): Epic Tier, Con 17
Benefit: Whenever you are struck by an attack, you gain Resist 5 to all keywords used with that attack until the end of your next turn.
Organic Repair [Simulant]
Prerequisite(s): Epic Tier, Con 19
Benefit: You have Regeneration 5 while bloodied.
Anpe Exertion [Anpe]
Benefit: Whenever you spend an action point to gain an extra action, until the end of your next turn you can use standard, minor and immediate actions while in flight.
Reckless Dive [Anpe]
Benefit: You can perform charge attacks against targets on the ground while in flight. After you perform a charge attack from flight, you land on a square adjacent to the target and cannot fly during your next turn.
Swift-Winged [Anpe]
Benefit: Your altitude limitation improves to 3 squares rather than 2. You can replace one of your utility powers of level 6 or higher with the following utility power.
FREEDOM FLIGHT Anpe Feat Power
You push yourself to your physical limit, flying unhindered for a short amount of time.
Daily @ Stance
Special: You can use this power once per day and an additional time after a milestone.
Minor Action Personal
Effect: You ignore the drawbacks of your Limited Flight when you fly (you do not fly Overland, you can fly in heavy armor, you can double move in flight). You can end the stance as a minor action.
Sustain Minor: The effect persists.
Anpe Artillery [Anpe]
Benefit: You can make ranged basic attacks while in flight, but you must be able to use your move action to land directly after your attack.
Anpe Skirmisher [Anpe]
Prerequisite(s): Paragon Tier, Dex 15
Benefit: On a turn in which you fly your speed and land in a square adjacent to an enemy, you gain a +1 feat bonus to attack rolls against that enemy. You do not gain this bonus if another enemy is adjacent to you or your target.
Winged Trickster [Anpe]
Prerequisite(s): Epic Tier, Trained in Bluff
Benefit: If you fly over a creature’s square before landing adjacent to it, you can make a bluff check as a minor action to feint that creature in combat.
Ubiani Transparence [Ubiani]
Benefit: Whenever you spend an action point to take an extra action, you become insubstantial until the end of your next turn.
Cheat Death [Ubiani]
Benefit: You have a +1 bonus to Death Saving Throws.
Ghost Magic [Ubiani]
Prerequisite(s): Paragon Tier, Cha 13
Benefit: You can exchange one of your utility powers of level 10 or higher with the following power.
ESSENCE SLIDE Ubiani Feat Power
You shift into a fleshless form and move through solid walls.
Daily @ Divine, Stance
Minor Action Personal
Effect: You gain phasing until the end of your next turn.
Sustain Minor: The effect persists.
Forgettable Presence [Ubiani]
Prerequisite(s): Paragon Tier, Dex 13, Trained In Stealth
Benefit: You roll for Stealth checks twice and use the highest result.
Border of Death [Ubiani]
Prerequisite(s): Epic Tier
Benefit: If you have less than your healing surge value worth of hit points remaining when you spend your second wind, you can use it as a minor action. In addition you gain a +1 bonus to attack rolls and +3 bonus to damage rolls until the end of your next turn when you use your second wind.





