Combat Styles Part 3: Stylish Range

This is the third part of my “stalling for time” preview of my Spirits of Eden combat styles. To recap, a combat style is a single feat that grants a (usually) once per encounter bonus, and adds to your class power list 2 or 3 new powers with the “Style” power source that you can now take and retrain whenever you want.

To qualify for a Style feat, you must a) NOT have ANY OTHER style feat (this is a misconception some people have – you can only have ONE style), b) you must meet the Style feat prerequisites and c) you must have the appropriate power source. A Style feat is obviously more powerful than normal feats for what it does.

I don’t really mind that.

So far I’ve only previewed melee styles and weird pseudorange styles with abstract “Command” and “Morale” type attacks that 4e introduced with the Warlord. Today I’m going to be previewing two of the ranged styles. What, you thought they wouldn’t get love? Wuxia has archers too! You think I only find swords cool? Nope, archery is very cool.

Iron Barrage (Martial, Controller)

Most archers can comfortably shoot many arrows in quick succession, but an Iron Barrage archer is taught to shoot two or three projectiles with each pull of the string. The volume of their arrows is made to make up for their precision – numerous arrows means some shots are more likely to strike eventually. Their attacks put pressure on an enemy, as the curtain of missiles forces enemies to move into cover and takes the fight from their hands.

Despite many being able to emulate its tactics, few actually know the original techniques and thus can’t effectively emulate it, and this has become a somewhat rare style. Those who do tend to be transients, traveling as they peddle their skills to whatever cause is most lucrative or worthy, or showing off.

Iron Barrage [Style]
Prerequisite(s): Dex 13 and Str 13 or Wis 13, proficient with a Bow
Benefit: You possess the Iron Barrage style. Once per encounter, you can deal 1[W] + 2 damage on a missed attack with a Bow. This improves to 2[W] + 4 at 21st level.

Powers

Double Shot Iron Barrage Attack 1
You quickly seize arrows and fire at two distinct targets.
At-Will @ Style, Weapon
Standard Action Ranged Weapon
Requirement: You must be wielding a bow.
Target: One or two creatures
Attack: Strength, Dexterity or Wisdom vs AC
Hit: 1[W] + Strength, Dexterity or Wisdom modifier damage.
Level 21: 2[W] + Strength, Dexterity or Wisdom modifier damage.

Hobbling Enemy Iron Barrage Utility 2
You adopt a fighting stance wherein you shoot to cripple your targets through a multitude of arrows constantly puncturing the same vital areas.
Daily @ Style, Stance
Minor Action Personal
Effect: Whenever you attack a creature while wielding a Bow, that creature has a -2 penalty to attack rolls or becomes slowed until the end of your next turn. You can end the stance as a minor action. If you do, your next attack before the end of your turn causes the target to become Dazed on a successful hit.

Scattered Army Iron Barrage Attack 3
Enemies scramble to dodge your arrows, carelessly leaving their positions.
Encounter @ Style, Weapon
Standard Action Ranged Weapon
Requirement: You must be wielding a bow.
Target: One, two or three creatures
Attack: Strength, Dexterity or Wisdom vs AC
Hit: 1[W] + Strength, Dexterity or Wisdom  modifier damage and you slide the target 1 square.
Level 13: 2[W] + Strength, Dexterity or Wisdom modifier damage
Level 23: 3[W] + Strength, Dexterity or Wisdom modifier damage
Effect: You slide the target 1 square.

Amber Wasp (Martial, Controller/Striker)

Amber Wasp marksmen were known during the Intolerable War as “marksrunners” because unlike the famed archers of the War, they would be in the fray along with the swordsmen and pikemen, throwing projectiles effortlessly over the shoulders and beneath the weapons of their comrades and making painful, crippling wounds upon their targets.

The Amber Wasps were not content to be behind the lines with a bow and arrow. These daring souls, their legend began by a single lady archer who injured one of her hands, therefore could not both hold a bow steady and pull its string, were known for their deadly, mid-range accuracy. Amber Wasps were mostly men in the Intolerable War, which makes the current trend (and romanticized legend) of Amber Wasps being bloodthirsty femme fatales rather interesting.

The Amber Wasps of today rarely serve in the military – there is no war to fight, no targets to pursue. Many of the Amber Wasps of the war died in violence, their daring being part of their undoing. Today, mercenaries and assassins carry on the style. It is useful to them to have such versatility with concealable weaponry. It is said there are a few rich individuals in Andaliel and Periterim who have Amber Wasp servants, posing as comely maids often, loaded with concealed weapons to throw. And many more who would pay for someone to teach their servants the style.

Amber Wasp [Style]
Prerequisite(s): Dex 13, Int 13 or Wis 13, proficient with the dagger or shuriken
Benefit: You possess the Amber Wasp combat style. Once per encounter, you gain a +1 bonus to your next ranged attack roll.

Powers

Dorsal Vein Sting Amber Wasp Attack 1
You plant a handful of knives in your enemy’s lower joints.
At-Will @ Style, Weapon
Standard Action Melee or Ranged Weapon
Requirement: You must be wearing light or no armor, wielding a dagger or shurikens and have a hand free.
Target: One or two creatures
Attack: Dexterity, Intelligence or Wisdom vs AC
Hit: 1[W] + Dexterity, Intelligence or Wisdom modifier damage. If the target willingly moves or shifts more than one square during its next turn, it falls prone at the end of the movement.
Level 21: 2[W] + Dexterity, Intelligence or Wisdom modifier damage

Steel Swarming Wasps Amber Wasp Attack 1
A fistful of expertly thrown knives crash painfully around your opponents, few of them able to move away.
At-Will @ Style, Weapon
Standard Action Area Burst 1 Within the weapon’s range.
Requirement: You must be wearing light or no armor, wielding a dagger or shurikens and have a hand free.
Target: Each creature in burst you can see.
Attack: Dexterity, Intelligence or Wisdom vs AC
Hit: 1[W] + Dexterity, Intelligence or Wisdom modifier damage. You slide 1 creature in the area 1 square.
Level 21: 2[W] + Dexterity, Intelligence or Wisdom modifier damage

Obsidian Swarming Wasps Amber Wasp Attack 3
Taking a handful of sharp projectiles into your hands you throw them in a barrage at your enemies.
Encounter @ Style, Weapon
Standard Action Area Burst 1 within the weapon’s range.
Level 23: Area Burst 2 within the weapon’s range.
Requirement: You must be wearing light or no armor, wielding a dagger or shurikens and have a hand free.
Target: Each enemy in burst you can see.
Attack: Dexterity, Intelligence or Wisdom vs AC
Hit: 2[W] + Dexterity, Intelligence or Wisdom modifier damage and the target is slowed until the end of your next turn.
Level 13: 2[W] + 2d4 + Dexterity, Intelligence or Wisdom modifier damage
Level 23: 2[W] + 4d4 + Dexterity, Intelligence or Wisdom modifier damage

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Categories: D&D 4e, Fluff/Inspiration, RPG | 1 Comment

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One thought on “Combat Styles Part 3: Stylish Range

  1. Telicis

    Look forward to seeing what else you bring to the table with these! :D

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