Combat Styles Post Part 2: Combat Boogaloo

It’s still taking me loads more time than should be possible to write, mildly playtest and then format these combat styles I’m doing for Spirits of Eden. To sate your insatiable appetite for content, I’m posting two more of the ones I have done. Both of these styles are particularly egregious in being abstract in every way that 4e turns people off, and I love it for that.

The first one is a distillation of the Warlord’s schtick into a both more convenient and less convenient package. I wanted it to be possible for a Warlord to have his at-wills ALL be “I command you to do my work for me!” but I didn’t want it to be the same as Commander’s Strike. But then I got my idea for combat styles, so I decided to make the Prodigal Strategist style that anyone could buy into (including “that other leader”, the Cleric) and the rest is history. Warlords can take this to be supreme masters of never doing anything themselves, and other classes can take it to play at being Mini-Warlords for a while.

A design note – if I feel a style is cribbing too much into a particular class’ style, or if the style’s attacks are really “4e” (by which I mean abstract and awesome as hell), I give it a Daily instead of an Encounter as its second power. To make myself feel better.

The second one is just that I thought we needed some way to get everyone with the Diplomacy skill to be able to screw with people’s minds. Even if only for a little bit. Actually, I just really, really wanted a deadly diplomat, but Deadly Diplomat seemed like a really stupid name that I just couldn’t take seriously. So I made them into “mind control maids” instead.

There’s your deep look into my design process.

Prodigal Strategist (Martial or Divine or Arcane, Leader)

Those who read the history of Adel will overwhelmingly see violence and war. This aspect of Adel’s history was the most emphasized and romanticized apart from dealings with Spirits. The exploits of glorious commanders and their loyal soldiers against enemy armies are highly studied by many in Adel, some of whom seek to imitate the conduct and glory of these almost mythical characters.

Prodigal Strategists might be “hobbyist tacticians” with a good eye, scholars with a wide knowledge of battle, or downright professional militiamen. They tend to have the discipline and chivalry exhibited by the heroes of the military romances.

Prodigal Strategist [Style]
Prerequisites: Int 15 or Wis 15, trained in Diplomacy
Benefit: You possess the Prodigal Strategist combat style. Once per encounter when an ally spends an action point, that ally can shift 2 squares before taking the extra action from that action point and gains a +1 bonus to its attack roll and damage roll.

Powers

Strategic Observation Prodigal Strategist Attack 1
You spot an opportunity or weakness in the progressing battle.
At Will @ Style
Standard Action Close Burst 5
Target: One creature in burst you can see that you have combat advantage against
Attack: Intelligence, Wisdom or Charisma + 2 Vs Reflex
Increase to +4 at 11th level and +6 at 21st level.
Hit: An ally in the burst can make a basic attack against the target. Before the attack, choose one of the following benefits to give to the chosen ally.
•The ally can shift 1 square before and after the attack.
•The ally gains combat advantage against the target for the attack.
•The ally’s attack deals 1d6 + your Intelligence, Wisdom or Charisma modifier damage on a Miss. This improves to 2d6 + Intelligence, Wisdom or Charisma modifier damage at 21st level.

Tactical Movement Prodigal Strategist Utility 2
Positions on the battlefield are fluid as the course of the battle.
Encounter @ Style
Minor Action Close Burst 5
Target: You or one ally in burst you can see
Effect: The target can shift 2 squares. If it ends its movement adjacent to an ally, it can switch places with that ally.

The True Strike Prodigal Strategist Attack 5
A timely observation allows an ally to forge ahead.
Daily @ Style
Minor Action Close Burst 5
Target: One ally in burst you can see.
Effect: You slide the target 2 squares and it takes a standard action to make an At-Will attack. It can roll twice for this attack and use the highest result.
Level 15: It takes a standard action to make an At-Will or Encounter attack.
Miss: If the attack misses, it deals 3d6 damage.
Level 25: If the attack misses, it deals 5d6 damage.

Adept Courtier (Martial or Arcane or Divine, Controller/Leader)

The power of speech is not to be underestimated. To become a good speaker is to become a good manipulator in all respects. To understand communication, Adept Courtiers study the natures of creatures both intelligent and not so, they study humors and demeanor, emotions and desires. These skills are typically taught, but may also arise naturally from dealing with the streets, or by a gift of magic.

Base natures can be manipulated in a variety of ways, and the puppeteering courtiers, as they call themselves, a good few of them being actual servants, are the often ill-meaning masters of such nature and its manipulation.

They are respected and feared across those in Adel who know of their ways, and it is said they began as an order of Assassins, though their style is now scattered to the winds across all nations. They are sought after to hide amongst rosters of maids or guards in the service of important personages, either to guard them or to betray them.

Adept Courtier [Style]
Prerequisite(s): Int 15 or Wis 15 or Cha 15, trained in Diplomacy or Bluff
Benefit: You possess the Adept Courtier combat style. You can use your Diplomacy or Intimidate skill to feint in combat, and whenever you feint successfully you can slide the target of the feint 1 square. Once per encounter, you can give an ally who can hear you a +1 bonus to its next attack roll made before the end of your next turn as a minor action.

Powers

Disarming Voice Adept Courtier Attack 1
You turn your opponent’s emotions or instincts against it in the heat of battle or use them to manipulate it out of combat.
At-Will @ Style, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Intelligence, Wisdom or Charisma + 2 vs Will
Increase to +4 at 11th level and +6 at 21st level.
Hit: 1d8 + Intelligence, Wisdom or Charisma modifier psychic damage and the target takes a -3 penalty damage rolls until the end of your next turn.
Level 11: -4 penalty to damage rolls.
Level 21: 2d8 + Intelligence, Wisdom or Charisma modifier psychic damage and a -5 penalty to damage rolls.
Special: This power can be used as an Encounter ability during a Skill Challenge or outside combat. If so, it deals no damage, but you have a +3 bonus to your next Charisma or Wisdom-based skill check or ability check against the target.

Uplifting Oration Adept Courtier Utility 2
A certain character of power spreads through your voice and helps others to find strength.
Daily @ Style, Healing
Minor Action Close Burst 5
Target: One ally in burst who can hear you
Effect: The target can spend a healing surge and regains extra hit points equal to your intelligence, wisdom or charisma modifier. The target has a +2 bonus to attack rolls and defenses until the end of your next turn.

Beguiling Word Adept Courtier Attack 5
You taunt and trick an enemy into doing your dirty work.
Encounter @ Style, Charm
Standard Action Close Burst 5
Target: One creature in burst you can see
Attack: Intelligence, Wisdom or Charisma + 2 vs Will
Increase to +4 at 11th level and +6 at 21st level.
Hit: The target is dominated (save ends).
Miss: The target makes a basic attack against a creature of your choice.

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Categories: Campaigns, D&D 4e, RPG | 2 Comments

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2 thoughts on “Combat Styles Post Part 2: Combat Boogaloo

  1. Telicis

    Wow, these have a really nice and connected feel to them! :D

  2. I like these, I didn’t get them at first but they feel sort of like prestige classes or templates for player characters. Cool stuff

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