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	<title>Comments on: Wyatt And Friend&#8217;s 4e Houserules</title>
	<atom:link href="http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/feed/" rel="self" type="application/rss+xml" />
	<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/</link>
	<description>A D&#38;D 4e Humor, Online Play And Original Campaign Setting Blog</description>
	<lastBuildDate>Sun, 27 Dec 2009 23:10:57 +0000</lastBuildDate>
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		<item>
		<title>By: Hymn Collection: Spirits of Eden 2009 Edition &#171; The Spirits of Eden</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-2133</link>
		<dc:creator>Hymn Collection: Spirits of Eden 2009 Edition &#171; The Spirits of Eden</dc:creator>
		<pubDate>Sun, 27 Dec 2009 23:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-2133</guid>
		<description>[...] Wyatt And Friend&#8217;s 4e Houserules [...]</description>
		<content:encoded><![CDATA[<p>[...] Wyatt And Friend&#8217;s 4e Houserules [...]</p>
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	<item>
		<title>By: Making the Game Harder. - EN World D&#38;D / RPG News</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-1366</link>
		<dc:creator>Making the Game Harder. - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Thu, 13 Aug 2009 08:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-1366</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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	<item>
		<title>By: Wyatt</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-1348</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-1348</guid>
		<description>That seems a bit extreme to me, I would have it take out one or two surges at the most. But I&#039;ve never been a proponent of the whole idea of critical hits having to be something super special and scary.</description>
		<content:encoded><![CDATA[<p>That seems a bit extreme to me, I would have it take out one or two surges at the most. But I&#8217;ve never been a proponent of the whole idea of critical hits having to be something super special and scary.</p>
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		<title>By: Jay K.</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-1347</link>
		<dc:creator>Jay K.</dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-1347</guid>
		<description>I&#039;ve recently introduced a new house rule to bring some bite back into the critical.

For players, a critical does 2x max damage to the monster they hit.

For a monster, a critical does max damage and wipes out half a player&#039;s healing surges.  Doesn&#039;t affect that combat, but it sure makes the players think twice about the next one. :)

It seems to work well.  A critical should be devestating, and I felt that max damage wasn&#039;t quite enough.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve recently introduced a new house rule to bring some bite back into the critical.</p>
<p>For players, a critical does 2x max damage to the monster they hit.</p>
<p>For a monster, a critical does max damage and wipes out half a player&#8217;s healing surges.  Doesn&#8217;t affect that combat, but it sure makes the players think twice about the next one. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It seems to work well.  A critical should be devestating, and I felt that max damage wasn&#8217;t quite enough.</p>
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	<item>
		<title>By: &#187; Handling A Legion Of Padded Supermen</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-1295</link>
		<dc:creator>&#187; Handling A Legion Of Padded Supermen</dc:creator>
		<pubDate>Mon, 03 Aug 2009 11:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-1295</guid>
		<description>[...] Houserules?: Most people hate house rules, I myself rather like them. I&#8217;ve collected a bunch. If you&#8217;re thinking of using overpowered encounters to make things gritty, but you also [...]</description>
		<content:encoded><![CDATA[<p>[...] Houserules?: Most people hate house rules, I myself rather like them. I&#8217;ve collected a bunch. If you&#8217;re thinking of using overpowered encounters to make things gritty, but you also [...]</p>
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	<item>
		<title>By: Wyatt&#8217;s Words: Houserules &#171; The Spirits of Eden</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-1091</link>
		<dc:creator>Wyatt&#8217;s Words: Houserules &#171; The Spirits of Eden</dc:creator>
		<pubDate>Mon, 29 Jun 2009 22:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-1091</guid>
		<description>[...] Words:&#160;Houserules June 29, 2009 &#8212; Wyatt   I have a massive article on house rules that is one of the biggest attractions on this site, according to its wordpress stats. I [...]</description>
		<content:encoded><![CDATA[<p>[...] Words:&nbsp;Houserules June 29, 2009 &#8212; Wyatt   I have a massive article on house rules that is one of the biggest attractions on this site, according to its wordpress stats. I [...]</p>
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	</item>
	<item>
		<title>By: 4e Lite &#171; Trends 2 Follow</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-1056</link>
		<dc:creator>4e Lite &#171; Trends 2 Follow</dc:creator>
		<pubDate>Wed, 24 Jun 2009 22:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-1056</guid>
		<description>[...] I&#8217;d leave out the +X magic items, or just give out the bonuses automatically at appropriate levels. Other wondrous items and so forth should be fine, though I&#8217;d definitely recommend dropping the daily item limit stuff. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;d leave out the +X magic items, or just give out the bonuses automatically at appropriate levels. Other wondrous items and so forth should be fine, though I&#8217;d definitely recommend dropping the daily item limit stuff. [...]</p>
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	</item>
	<item>
		<title>By: 4e Lite &#124; Critical Hits</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-1025</link>
		<dc:creator>4e Lite &#124; Critical Hits</dc:creator>
		<pubDate>Thu, 18 Jun 2009 17:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-1025</guid>
		<description>[...] I&#8217;d leave out the +X magic items, or just give out the bonuses automatically at appropriate levels. Other wondrous items and so forth should be fine, though I&#8217;d definitely recommend dropping the daily item limit stuff. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;d leave out the +X magic items, or just give out the bonuses automatically at appropriate levels. Other wondrous items and so forth should be fine, though I&#8217;d definitely recommend dropping the daily item limit stuff. [...]</p>
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	<item>
		<title>By: criticalanklebites.com &#187; Strength checks? We don&#8217;t need no stinkin&#8217; strength checks!</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-938</link>
		<dc:creator>criticalanklebites.com &#187; Strength checks? We don&#8217;t need no stinkin&#8217; strength checks!</dc:creator>
		<pubDate>Sat, 06 Jun 2009 01:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-938</guid>
		<description>[...] Magic Item Uses - As suggested by Wyatt: Unlimited Item Power:  You can use any item’s daily power once per day but have no restrictions [...]</description>
		<content:encoded><![CDATA[<p>[...] Magic Item Uses &#8211; As suggested by Wyatt: Unlimited Item Power:  You can use any item’s daily power once per day but have no restrictions [...]</p>
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		<title>By: Lance Dyas</title>
		<link>http://spiritsofeden.wordpress.com/2008/12/03/wyatts-4e-houserules/#comment-833</link>
		<dc:creator>Lance Dyas</dc:creator>
		<pubDate>Fri, 22 May 2009 04:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://spiritsofeden.wordpress.com/?p=25#comment-833</guid>
		<description>I added another house rule on my Rose Magic page by itself, I am not even certain qualifies as a house rule... and a supplemental one which just fits so well they merge the latter one isn&#039;t &quot;new&quot; it was part of the old unearthed arcana rule called &quot;players make all the rolls&quot;.

Hit Points as a Power and Active Defenses

The DM describes an attack (and the nature of its Effects) The player should then describe how this attack against their character is minimized by luck and energy and skill! On the Player Character sheet you now record the Defenses without the base 10 value and the player rolls d20 instead and adds... it is compared to an Attack value which is static 10 + mods for the NPC&#039;s. 

The difference between the description for a failed defense (unless that hit reduces you below 0 hp) and a successful one ... is pretty much how desparate or last second it normally seems and/or how much apparent energy it takes to accomplish, even a successful defense could be described as the character getting lucky if that is the pc&#039;s style. The lucky hero, the tough hero, the skilled/agile hero it becomes a descriptive choice. A hit that reduces the character below zero hp should be described by the DM, this is the point were a true wound mechanic comes in to play. 

My favorite is so far was elaborated on in Enworld.org , I will have to write it up with my style later. It fits in with the above real well because it involves the player voluntarily accepting a long term wound (long term impairing effect) for there character ;-), in exchange for keeping the hit points.</description>
		<content:encoded><![CDATA[<p>I added another house rule on my Rose Magic page by itself, I am not even certain qualifies as a house rule&#8230; and a supplemental one which just fits so well they merge the latter one isn&#8217;t &#8220;new&#8221; it was part of the old unearthed arcana rule called &#8220;players make all the rolls&#8221;.</p>
<p>Hit Points as a Power and Active Defenses</p>
<p>The DM describes an attack (and the nature of its Effects) The player should then describe how this attack against their character is minimized by luck and energy and skill! On the Player Character sheet you now record the Defenses without the base 10 value and the player rolls d20 instead and adds&#8230; it is compared to an Attack value which is static 10 + mods for the NPC&#8217;s. </p>
<p>The difference between the description for a failed defense (unless that hit reduces you below 0 hp) and a successful one &#8230; is pretty much how desparate or last second it normally seems and/or how much apparent energy it takes to accomplish, even a successful defense could be described as the character getting lucky if that is the pc&#8217;s style. The lucky hero, the tough hero, the skilled/agile hero it becomes a descriptive choice. A hit that reduces the character below zero hp should be described by the DM, this is the point were a true wound mechanic comes in to play. </p>
<p>My favorite is so far was elaborated on in Enworld.org , I will have to write it up with my style later. It fits in with the above real well because it involves the player voluntarily accepting a long term wound (long term impairing effect) for there character <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> , in exchange for keeping the hit points.</p>
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